Most of my personal projects involve game server and game microservice architecture. I’ve been working on service projects for over a decade now in multiple programming languages. Currently, I work on game services professionally in C++ and personally in Go.
What I do
Here’s what I’m up to these days!
Worked on big data pipelines for call prediction machine learning using Spark and Hadoop. Wrote Jupyter notebooks for transforming raw input data from an IoT device ecosystem and extracting structured data into data lake storage.
At prior positions, I lead architecture reform for multiple cloud projects. In those projects, I gained experience with global load balancing, availability zones, data pipelines, and service solutions in Azure and Google Cloud.
A lot of my projects require persistent storage solutions for organizing and relating data. Outside of document storage, I use relational databases to link and view data given service scopes.