Chimera is an MMORPG project demonstrating a scalable microservice
architecture. Set in Ancient China, players compete for guild and clan
control. Click this slide to learn more.

Chimera is a Conquer Online
private server project, demonstrating
a scalable and open distributed system
architecture. Currently, Chimera is
deployed for closed testing by an
international audience. Click this slide
to learn more.

Source Code

Check out my profile on GitLab for open source projects, tools, and libraries. Please adhere to all posted software licenses when viewing and downloading my source code.


Articles about my more established projects can be found in my Portfolio. These public projects include pictures, download links, examples, news blog posts, and more.


Outside of game programming, I enjoy gaming, videography, and photography! Check out my gallery of wildlife and nature photography by clicking here.

Recent Project Additions

Take a look at my latest project additions and articles!

Recent Blog Posts

Take a look at what’s new!

DIY Game Cabinet Lighting

In this project, I got a bit bored of my IKEA TV cabinet. It still looks good, but it doesn’t look amazing. I was brainstorming ideas with a friend, and what doesn’t look better with RGB LEDs (sarcasm)? So, I present to you my modified RBG LED TV cabinet. The LEDs […]

An Evaluation of Golang for Game Server Development

A large portion of my prototyping and project planning phase for Chimera, my Conquer Online private server game project, comprised of various language evaluations. Ultimately, I decided to develop with a managed language in an attempt to scale more quickly and distributedly. My evaluations came down to two successful prototypes, one written in .NET Core 2.1 and one written in Golang 1.11 […]