This article covers how Chimera loads configuration files using distributed methods, from files in Git to settings in memory for each service.
Scalable Game Microservices
A game microservices project for Conquer Online
First imagined as a story piece, Chimera extends the Conquer Online game client to tell a narrative set in Ancient China. “While the region teeters on the declaration of war, rival guilds will challenge an empire and set the skies ablaze.” Though just a teaser, Chimera explores the idea of enriching gameplay and story elements with historical events, using events and Chinese mythology as a framework for building lore and legend. From a player perspective, Chimera delivers personalized storyline through world building, interactive quests, collaborative raid experiences, and massively multiplayer world events. It also serves a fast-paced, realtime PVP experience in the form of overworld PVP, events, and leaderboards.
In terms of technical specifications, Chimera experiments with microservice architecture for distributing maps and game server functions. The project is comprised of multiple microservices which all play a role in a stage or function of gameplay, such as: accounts, characters, chat, friends, inventory, matchmaking, etc. Three stateful service roles, however, help proxy and serve state to the client and other backend stateless services:
Chimera isn't ready for testing quite yet
I really appreciate your interest, but please remain patient while Chimera undergoes its critical systems development phase. Until the core services can be fleshed out and stabilized, I will not be accepting applications for testing. I do plan on posting more updates as I start regular feature development, so feel free to check back later or bookmark this page.
Here's the latest from development...
Algorithms and packet structuring used by this project for interoperability with the Conquer Online game client is a result of reverse engineering. By Sec. 103(f) of the DMCA (17 U.S.C. § 1201 (f)), legal possession of the Conquer Online client is permitted for this purpose, including circumvention of client protection necessary for achieving interoperability. Chimera is a non-profit, self-study project and not associated with TQ Digital Entertainment. All rights over Chimera are reserved by Gareth Jensen “Spirited”. All rights over the game client are reserved by TQ Digital Entertainment. This project does not distribute modified game clients.