An Evaluation of Golang for Game Server Development

A large portion of my prototyping and project planning phase for Chimera, my Conquer Online private server game project, comprised of various language evaluations. Ultimately, I decided to develop with a managed language in an attempt to scale more quickly and distributedly. My evaluations came down to two successful prototypes, one written in .NET Core 2.1 and one written in Golang 1.11 […]